﻿using System; 
using System.Text;
using System.Collections.Generic; 
using System.Data;
namespace Bangle.Model{
	 	//T_Sale
		public class T_Sale
	{
   		     
      	/// <summary>
		/// SaleId
        /// </summary>		
		private Guid _saleid;
        public Guid SaleId
        {
            get{ return _saleid; }
            set{ _saleid = value; }
        }        
		/// <summary>
		/// SaleCode
        /// </summary>		
		private string _salecode;
        public string SaleCode
        {
            get{ return _salecode; }
            set{ _salecode = value; }
        }        
		/// <summary>
		/// SaleTime
        /// </summary>		
		private string _saletime;
        public string SaleTime
        {
            get{ return _saletime; }
            set{ _saletime = value; }
        }        
		/// <summary>
		/// CustomerId
        /// </summary>		
		private Guid _customerid;
        public Guid CustomerId
        {
            get{ return _customerid; }
            set{ _customerid = value; }
        }        
		/// <summary>
		/// Salesman
        /// </summary>		
		private string _salesman;
        public string Salesman
        {
            get{ return _salesman; }
            set{ _salesman = value; }
        }        
		/// <summary>
		/// ExchangeRate
        /// </summary>		
		private decimal _exchangerate;
        public decimal ExchangeRate
        {
            get{ return _exchangerate; }
            set{ _exchangerate = value; }
        }        
		/// <summary>
		/// Freight
        /// </summary>		
		private decimal _freight;
        public decimal Freight
        {
            get{ return _freight; }
            set{ _freight = value; }
        }        
		/// <summary>
		/// PayFreight
        /// </summary>		
		private decimal _payfreight;
        public decimal PayFreight
        {
            get{ return _payfreight; }
            set{ _payfreight = value; }
        }        
		/// <summary>
		/// Payment
        /// </summary>		
		private string _payment;
        public string Payment
        {
            get{ return _payment; }
            set{ _payment = value; }
        }        
		/// <summary>
		/// StateId
        /// </summary>		
		private int _stateid;
        public int StateId
        {
            get{ return _stateid; }
            set{ _stateid = value; }
        }        
		/// <summary>
		/// Description
        /// </summary>		
		private string _description;
        public string Description
        {
            get{ return _description; }
            set{ _description = value; }
        }        
		/// <summary>
		/// CreateUserId
        /// </summary>		
		private int _createuserid;
        public int CreateUserId
        {
            get{ return _createuserid; }
            set{ _createuserid = value; }
        }        
		/// <summary>
		/// CreateTime
        /// </summary>		
		private string _createtime;
        public string CreateTime
        {
            get{ return _createtime; }
            set{ _createtime = value; }
        }        
		/// <summary>
		/// UpdateUserId
        /// </summary>		
		private int _updateuserid;
        public int UpdateUserId
        {
            get{ return _updateuserid; }
            set{ _updateuserid = value; }
        }        
		/// <summary>
		/// UpdateTime
        /// </summary>		
		private string _updatetime;
        public string UpdateTime
        {
            get{ return _updatetime; }
            set{ _updatetime = value; }
        }        
		/// <summary>
		/// Valid
        /// </summary>		
		private int _valid;
        public int Valid
        {
            get{ return _valid; }
            set{ _valid = value; }
        }        
		   
	}
}

